Borderlands 2 Starting to Play Again

For the second playthrough of Borderlands 2, see True Vault Hunter Way.

Playthrough 2 is a feature in Borderlands that allows players who take completed the game's story-line to start the game over again with the same character on a more than advanced manner. It is unlocked once The Destroyer is defeated on Playthrough i and tin can be accessed immediately by loading the grapheme's game. The grapheme retains all items and levels gained in Playthrough 1 and will confront off against similarly higher level enemies in an otherwise identical story. The enemy levels range from level 32 at the outset, to level 50 by the finish, downloadable content enemies volition similarly undergo level increases as well. Items volition be encountered in higher level versions to lucifer the enemies and general difficulty of Playthrough 2. Mission rewards will too scale.

Contents

  • one Playthrough 2 Structure
  • 2 Post Playthrough 2 (Playthrough 2.v)
    • ii.i Missions
    • 2.2 Patch 1.four.0+
  • 3 Enemy Names
    • three.i Notes

Playthrough 2 Structure

The structure of the missions in Playthrough 2 does non change. The player is forced to buy a shield and grenades despite having them from the start Playthrough. The maximum number of Weapon Equip Slot SDUs still remains at four equip slots; the missions that featured these as rewards in the first playthrough will offer dissimilar rewards in the second. Rewards for the missions will otherwise be enhanced quite noticeably with higher level items offered and in the case of the Claptrap Rescue missions a number of Grenade Mods appear as rewards instead of SDUs, though in that location is a small take a chance of obtaining a "bonus" Backpack SDU during the offset five rescue missions from the original game and ii of the rescue missions found in the DLC's. Ammunition pickups are similarly upgraded, yielding double the amount of ammunition per item than in Playthrough ane.

Mail Playthrough ii (Playthrough 2.5)

When The Vault is get-go entered in Playthrough 2, all enemies throughout Pandora will run across their level increased to 48-52. Items will too exist encountered at maximum levels, with the vast majority being level 48. This setting is frequently referred to by the player customs every bit "Playthrough 2.5" or "Playthrough 2+". The goal of this world modification is to allow players to fight balanced enemies anywhere.

Playthrough 2.v is unlocked as soon as the mission Observe Steele completes upon entering the Vault. Killing the Destroyer, or leaving it solitary, has no effect on this global difficulty change.

Missions

No new missions are bachelor at this point, but unfinished missions can still be started or completed. The quality of mission rewards are non actually increased compared to archetype Playthrough 2, but the higher level enemies tin pb to better mission-specific boodle. It is a unique hazard to encounter higher level unique enemies, or high quality chests. Some missions tin be useful to retain for amend loot in mail Playthrough 2, such as:

  • King Tossing: For Male monarch Wee Wee'southward Wee Wee'southward Super Booster
  • This Bitch is Payback: For Kyros' Power
  • This Bitch is Payback: For the Typhoon
  • Purple Juice!: For Chiquito Amigo
  • Bandit Treasure: X Marks the Spot: For the Dahl Headlands erstwhile only Red Chest reward.

Patch i.iv.0+

The higher level cap provided past The Cloak-and-dagger Armory of Full general Knoxx "broke" Playthrough two.v in the sense that enemy levels (48-52) were no longer matched with that of the players' (61). The planned Patch ane.four.1 further increased this level cap by +8 levels. Patch 1.4.0 changed Playthrough 2.5 by making all enemies scale to the character's level. For instance, a level 64 grapheme will encounter level 62-66 monsters throughout Pandora.

Enemy Names

For the second Playthrough, the names of all the enemy types are inverse. The new enemies are more difficult but otherwise unchanged - for instance, Bruisers become Brutes, but their behavior remains the same. In addition, the description "Badass" is replaced by "BadMutha," and enemies with this description are considerably more powerful than the Badasses of Playthrough one. Reaching the stop of Playthrough ii once more changes all the names, including changing "BadMutha" to "SuperBad".

Notes

  • Badass Skags are chosen AssKicking Skags in Playthrough 2.5
  • None of the DLC enemies, such as Zombies (all variations, including species), DLC3 Cherry Lance, Prisoners and Boodle Midgets receive a proper name change.
Headstone Mine
Playthrough i. Playthrough 2. Playthrough 2.5.
Badass Psycho.PNG BadMutha Maniac2.PNG SuperBad Lunatic2.PNG

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Source: https://borderlands.fandom.com/wiki/Playthrough_2

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